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The Kinetic Abilities Script


The introduction to the modern research included, as there is a large group of different situations and movements for stretching and callanetics exercises, all of which aim to achieve what the body needs in building and developing its kinetic abilities under scientific or educational controls to achieve the purpose for which those exercises were developed, and the research problem emerged through the low level of physical activities Especially the muscle lengthening exercises, which leads to continuous muscle spasms, and the researcher used the experimental method for one sample, they used motor abilities tests for this purpose. By applying the updated callanetics and lengthening exercises to a random sample of the research community, the research sample consisted of (7) trainees. The results were treated by statistical means (SPSS statistical bag) and the results were presented in tables and points and discussed. The study concluded that the adoption of the updated stretching and callanetics exercises develops some of the kinetic abilities of swimming practices at the age of (35-40). The researcher recommended the necessity of adopting the updated callanetics and lengthening exercises for swimming practices aged (35-40).




The Kinetic Abilities Script



Chronicle is a 2012 American found footage superhero thriller film directed by Josh Trank with a screenplay by Max Landis from a story they both co-wrote. It follows three Seattle high school seniors, bullied Andrew (Dane DeHaan), his cousin Matt (Alex Russell), and more popular Steve (Michael B. Jordan), who form a bond after gaining telekinetic powers from an unknown object and using them for fun, although Andrew begins going down a darker path.


Weeks later, Andrew videotapes him, Matt, and Steve having developed telekinetic abilities, but suffer nosebleeds when they overexert themselves. Unable to revisit the hole after it is closed off by police, they start using their abilities to play pranks on people in a shopping center. However, this goes too far when Andrew telekinetically pushes a rude motorist off the road into a nearby pond. After the trio manage to save the man from drowning, Matt insists that they restrict use of their powers, particularly against living beings.


Steve discovers they have flight abilities and the trio agree to fly around the world together following graduation, with Andrew in particular desiring to visit Tibet. Steve encourages Andrew to enter the school talent show, using his powers as a magic act. This amazes their peers, and Andrew relishes his newfound popularity at a house party, but the night ends in disaster when a drunken Andrew goes upstairs to have sex with a classmate who he subsequently vomits on. Steve, who has taken over the camera, accidentally offends the humiliated Andrew when trying to lighten the mood.


Josh Trank had conceived the idea for Chronicle in high school and spent the following years generating ideas for the film. Up-and-coming screenwriter Jeremy Slater had collaborated with Trank while working on an unmade spec script. By 2010, Slater had moved on, leading to Trank contacting Max Landis, who agreed to co-write the film. The first draft of the script was written in three weeks after Landis had pitched the film behind Trank's back. Trank's original draft had the character of Steve being hit by a plane and dying in the middle of the second act. Landis removed this from his revisions, which "solved the entire second act". 20th Century Fox bought the rights to the project and greenlit the film with Trank serving as director in January 2011.[4]


On Rotten Tomatoes, the film has an approval rating of 85% based on 186 reviews and an average rating of 7.1/10. The site's critical consensus reads, "Chronicle transcends its found-footage gimmick with a smart script, fast-paced direction, and engaging performances from the young cast."[13] On Metacritic, the film has a weighted average score of 69 out of 100 based on reviews from 31 critics, indicating "generally favorable reviews".[14] Audiences polled by CinemaScore gave the film an average grade of "B" on an A+ to F scale.[15]


Trank commented in 2020 that following the experience of making Chronicle, he was never on board with a sequel. While he thought the sequel script was "fine", he felt that it had "nothing to do with why I wanted to do" the original film, and he did what he could to stall progress on it. "I really didn't ever want to see Chronicle 2 happen. That was my worst nightmare. First of all, I'm not doing it. Second, if somebody else does it, then you know it's gonna be a piece of shit."[31]


Projectile Hit Detection adds collision detection into Neverwinter Nights for the purposes of spells, abilities, and other projectiles as you ordain. The demo module contains an assortment of items with the scripts enabled on them, and a nifty firing range for you to experiment on. What you'll see is that each item has a unique ability, some of familiar spells, and some new, all of which launch a projectile which will process hit detection in real time. For instance, if you target the Fireball wand past an object or creature, the Fireball will hit the object or creature instead of the spot you aimed at. If an object or creature moves in the way after you cast, it will be hit too, just like it should.


All of this has been created with an API in mind to make it easy for anyone to use and create new abilities or spells using the technology with a fairly minimalist configuration script defining what the spell/ability should do and how it will behave, meaning you don't need to know about how the physics engine works.


This is a demo of the technology, intended to showcase its many possibilities. Once it matures a little, my intent is to put together a full game mod which changes all appropriate spells and abilities to use hit detection, maybe even with a few new spells/abilities. Ultimately, the intent is for this to add new gameplay to Neverwinter Nights.


Very cool. LOVE how you did the demo youtube video, hilarious! I could use this for some seige weapons in a story module I'm making... Like a ballista that doesn't hit just one target but fires through a few smaller ones before using up the bolts kinetic energy.


Previous studies have shown that the broad jump is a good predictor of sprint performance. The bilateral and unilateral broad jump have been used to monitor jumping abilities in a wide variety of sports. However, it is unknown which of these two broad jump modalities would have a better prediction ability on sprint completion times. METHODS: A convenience sample of 27 (n=27, male=18, female=9) collegiate track athletes participated in this observational study. Subjects performed three trials of the bilateral and unilateral broad jumps while standing on two dual-axis force platforms, with data collected at a 1,000 Hz. Thereafter, subjects performed two 30-meter sprint trials from a standing start with split times being recorded every five meters via video recording at 240 Hz. Force platform data were processed and filtered using a Butterworth low-pass digital filter with cutoff at 50 Hz. A custom-built script was utilized to obtain kinetic (i.e. peak and mean concentric force and power, and, rate of force and power development) and kinematic variables (peak, mean, and take-off velocity, and concentric time) of both jumping modalities; broad jump performance was measured as the distance achieved during jumps. The trial with the greatest distance was used for statistical analysis; data were exported into Rstudio integrative development environment for statistical analysis using a custom-built script. Multiple stepwise regressions via forward-backward elimination was utilized to find the best prediction model for sprint split times with broad jump variables used as predictors. RESULTS: The bilateral broad jump distance had the following prediction variances for sprint distances: 65% at 5m, 66% at 10m, 61% at 15m, 66% at 20m, 65% at 25m, and 65% at 30m acceleration checkpoints. In contrast, jump distance for the unilateral broad jumps had the following prediction variances: 35% at 5m, 32% at 10m, 28% at 15m, 32% at 20m, 32% at 25m, and 31% at 30m of the acceleration checkpoints. An improved prediction model using forward selection, resulted in that jump distance, PV (peak velocity), PF (peak force), and Concentric time (s) of the unilateral broad jump predicted 35% of the variance at 5m and 65% of the variance at 10m. Additionally, a model using only distance and PV of the unilateral broad jump had the following prediction variances: 65% at 15m, 55% at 20m, 54% at 25m, and 53% at 30m checkpoints. CONCLUSION: The unilateral broad jump prediction model improves when PV is included in the prediction model. However, bilateral broad bump with distance was the best predictor of acceleration sprint times from a standing start to the 5m through 30m checkpoints.


Screening for dysarthria is pass/fail. It does not provide a diagnosis or a detailed description of the severity and characteristics of speech deficits associated with dysarthria but, rather, identifies the need for further assessment.


Listed below are characteristics and comparisons often used to distinguish dysarthria from apraxia of speech (AOS). Some dysarthria types (e.g., ataxic, hyperkinetic, and unilateral upper motor neuron) share some characteristics with AOS and can be difficult to distinguish (Bislick, McNeil, Spencer, Yorkston, & Kendall, 2017; Duffy, 2013).


Appropriate accommodations and modifications must be made to the testing process to reconcile cultural and linguistic variations. Comprehensive documentation includes descriptions of these accommodations and modifications. Scores from standardized tests should be interpreted and reported with caution in these cases.


Comparing the movie to the 1999 draft written by Ted Griffin also yields several screenwriting tips you can use right away to revise your script and make it as appealing as George Clooney. 041b061a72


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